Twilight Struggle

Item Number: GMT 0510-16
Availability: In Stock (2)

Twilight Struggle Deluxe Edition, a Game of Power and Influence During the Cold War (USA vs. Soviet Union), 1945-1989 (GMT Games)

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle"
-- John F. Kennedy

This Deluxe Edition of Twilight Struggle seeks to capture the feeling of  that earlier era.  Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945.  Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.

This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known.  We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of  its most iconic statesmen:

☆ 2005 Charles S. Roberts Best Modern Era Boardgame Winner

☆ #1 Ranked Game on (BGG)


  • Ages: 14+
  • Players: 2
  • Playing Time: 120-180 minutes
  • Designers: Ananda Gupta, Jason Matthews






Staff Comments:

Twilight Struggle makes you have that rapid knee bounce that you do.  It makes you sweat from your armpits.  It makes you stack tokens on top of each other.  You want to grab your opponent by the collar and tell them to play a card already only because you are paranoid they are about to score and you just want the pain to start already.  And this last for around 2 hours.  So why was it ranked as the #1 game on boardgamegeek at one point?  Well, when your opponent does NOT play a scoring card, when you block that choke point, and when you inadvertently cause your opponent to play a card that starts nuclear war makes all the nervous laughter worth it.  -Derrek

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