(February 2027) Magical Athlete Second Wind

$29.99
Item Number: MAGICALATHLETE02
Availability: Out of stock

Magical Athlete: Second Wind is a standalone (or combine-able!) expansion to Magical Athlete. Recruit a team of absurd racers—Diva, Hog Knight, Stepdad—then just roll your die and move that many spaces. Except each racer has a deeply unfair, game breaking power. It’s fast, dumb, and without a doubt, the only game where you can race a wizard against a walrus.

  • THE ULTIMATE CHAOTIC RACE: Recruit your team of absurd racers—from the Diva and the Hog Knight to the legendary Stepdad—and prepare for total mayhem. It’s fast, silly, and undeniably the only game where you can race a wizard against a walrus!
  • DELIBERATELY UNBALANCED FUN: Forget traditional fairness! In Magical Athlete, every racer has a deeply unfair, game-breaking power. It was designed to be broken, so don't worry about the balance—just enjoy the hilarious "take-that" tactical madness.
  • EXPANDABLE & COMBINABLE: Second Wind is a complete standalone game, but for true gaming "sickos," you can mix it with the original Magical Athlete! Combining boxes adds more tracks, more racers, and even more opportunities to sabotage your friends.
  • EASY TO LEARN, IMPOSSIBLE TO PREDICT: Just roll your die and move—it’s that simple. But with game-breaking abilities flying around the board, you’ll never know who is going to cross the finish line first. Perfect for large groups and rowdy game nights.

Contents:

  • 1x double sided racetrack
  • 36x racers + 2x others
  • 36x racer cards
  • 13x twist cards
  • 6x dice
  • 4x gold 1st place chips
  • 4x silver 2nd place chips
  • 9x bronze 3 point chips
  • 28x bronze 1 point chips
  • 1x rulebook
Publisher CMYK
Product Type Strategy Games
Product Sub-Type Base Game
Minimum Recommended Age 8
Average Play Time 60 Minutes
Players (Minimum) 2
Players (Maximum) 6
GTIN 850056808279
Street Release Date 1/31/2027
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